namespace = FGE
narrative_event = {
	id = FGE.0006
	title = FGETitle.0006
	desc = FGEDesc.0006
  	picture = GFX_evt_anarchy
	trigger = {
		government = roman_imperialtwo_government
		tier = EMPEROR
		has_game_rule = { name = imperial_options value = restricted }
		NOT = { has_law = succ_byzantine_elective2 }
	}
	MTTH = 1
	option = {
	name = FGE.0006A
	ROOT = {
		primary_title =  {
			clr_title_flag = imperialgovflag
		}
		set_government_type = feudal_government
	}
	}

}